The VFX Festival February 2019

One of the biggest events in the calendar, every year Escape Studios hosts The VFX, Games and Animation Festival. Now in its 7th year, it’s known as a celebration of the creative industries and a showcase of talent.

In response to industry needs, the 7th year of our annual festival brings an exciting new format, to deliver the most relevant content. The VFX Festival 2019 will consist of events taking place in February and June 2019 and all are targeted at different audiences. The VFX Festival 2019 will include a number of talks, keynote sessions, workshops, exhibition spaces and panel discussions from talent across the industry, as well as lots of networking opportunities.

The VFX, Games and Animation Festival also focuses on the wealth of changes taking place in the creative industries and how these elements are diversifying and changing to adapt to the future. The festival will explore new trends and changes in technologies such as VR, AR and motion capture.

More details about new format of The VFX Festival can be found here.

6th February to 7th February 2019
Purcell Room, Southbank Centre, Belvedere Road, London, SE1 8XX

*Programme for The VFX Festival Emerging Talent:

DAY 1: Wednesday, 6 February 2019

08:30 – Doors Open

08:30 – 16:00 – Exhibition Zone Open

09:00 – 09:15 – Welcome / Opening Talk

Ian Palmer, Dean Escape Studios

09:15 – 10:00 – The Journey of Digital Doubles in Netflix’s The Innocents | Jellyfish Pictures

Dave Cook, Head of 3D; Jeremy Booth, Compositing Colour Pipeline TD; Jason Hayes, 2D Lead

10:15 – 11:00 – Magic for Massive Battles in Total War: WARHAMMER II | Creative Assembly

Steph Anderson, VFX Artist

11:15 – 12:00 – TBC | The Mill

Guest Speakers TBC

12:45 – 13:30 – Panel Discussion: Careers and recruitment – Games | Supported by Access VFX and WeAreStripes

>> Chair: Simon Fenton, Head of Games Escape Studios

> Nigel Ang, Technical Art Director at Rare Ltd

> Mike Christian, Art Director at King

> Kish Hirani, CTO of Terra Virtua

> Gina Jackson, Head of Games at The Imaginarium

> Saul Marchese, Art Director at Climax Studios

> Tara Saunders, Head of Studio Operations at PlayStation London Studio

13:45 – 14:30 – ‘Game of Thrones’ Season 7: Orchestrating the Frozen Lake scene | The Third Floor

Michelle Blok, Previs Supervisor

14.45 – 15:30 – Getting into games – My Journey | Climax Studios

Matt Duff, Senior Lead Designer

15:45 – 16:30 – Fantastic Beasts: The Crimes of Grindelwald | Framestore

Christian Manz, VFX Supervisor Framestore’s Creative Director, Film

16:30 – Closing and end of the event

DAY 2: Thursday, 7 February 2019

08:30 – Doors Open

08:30 – 16:00 – Exhibition Zone Open

09:00 – 09:15 – Welcome / Opening Talk

Ian Palmer, Dean Escape Studios

09:15 – 10:00 – MPC Character Lab: An Introduction to Movie Monsters | MPC Film

Rebecca Melander, Head of Assets; Damien Guimoneau, Modelling Key Artist

10:15 – 11:00 – How we created Virgin ‘Depart The Everyday’ | ETC

Dean Robinson – Head of CG

11:15 – 12:00 – Use of RealTime in FX | AXIS Studios

Michael Zaman, Realtime Supervisor

12:45 – 13:30 – Making Elton John: Digital Faces in ‘The Boy and The Piano’ | MPC Advertising

Jessie Amadio, VFX Supervisor

13:45 – 14:30 Panel Discussion: Careers and recruitment – VFX and Animation | Supported by Access VFX

>> Chair: Andrew Brassington Head of Strategic Projects

> James Cook – Global Head of Talent, DNEG

> Simon Devereux – Founder and Director, ACCESS: VFX

> Maya Lad – Talent Acquisition, The Mill

> Clare Norman – Executive Producer, Milk VFX

> Paul Wilkes – Global Head of Talent Management, MPC Advertising

> Tory Wire – Head of People, Union VFX

14.45 – 15:30 – The Magic Behind Mamma Mia! Here we go again | UNION

Simon Hughes, Creative Director

15:45 – 16:30 – The Real-Time Revolution with Blue-Zoo | Blue-Zoo

Tom Box, Co-Founder / Managing Director

16:30 – Closing and end of the event


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