SIGGRAPH Announces 2018 Production Sessions

SIGGRAPH Announces 2018 Production Sessions

SIGGRAPH 2018 production sessions to offer inside look at making of ‘Blade Runner 2049,’ ‘Game Of Thrones,’ ‘Incredibles 2,’ ‘Avengers: Infinity War,’ and sneak peeks of ‘Wreck It Ralph 2’ and LAIKA’s ‘Missing Link.’

SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced news from its Production Sessions program. The 45th SIGGRAPH conference will take place August 12-16 at the Vancouver Convention Centre. To register for the conference, visit

This year, there will be 10 Production Sessions. During these 90-minute sessions, the world’s most talented computer graphics experts, technical artists, and creative teams pull back the curtain on their workflows, processes, and techniques. Attendees have the opportunity to learn and ask questions about production challenges on complex productions in computer animation, visual effects, gaming applications, virtual reality, themed entertainment, cultural exhibition, projection mapping, or other applications of computer graphics.

Highlights of the SIGGRAPH 2018 Production Sessions include:

DNEG, Framestore, and MPC Present: The Visual Effects of Blade Runner 2049

Thirty-five years after the release of the original Blade Runner, the visual effects teams behind Blade Runner 2049 were tasked with the challenge of crafting a dystopian world in the next phase of one of the most-beloved sci-fi films of all time. From the creation of the L.A. cityscapes, Las Vegas, and Trash Mesa environments, to the development of a holographic Joi and the return of Rachael, join the filmmakers from DNEG, Framestore, and MPC as they discuss their Academy Award-winning work that paid tribute to the original picture while creating a film of the future.

Wreck-It Ralph 2: Visualizing the Internet

In this exclusive look at the upcoming Ralph Breaks the Internet: Wreck-It Ralph 2 (release date: 21 November 2018), members of the production team from Walt Disney Animation Studios will discuss the challenges they faced, both artistically and technically, in visualizing a world that is ever-changing and seemingly endless — a concept as familiar as the internet executed in a way that has never been seen before.

LAIKA’s Missing Link: Raising the VFX Bar

LAIKA is a studio whose mission is to realize the potential of stop-motion animation by fusing old-school artisanship with cutting-edge technology. This sneak peek production session will highlight the work done by LAIKA’s in-house visual effects team on the studio’s fifth film, Missing Link (in theaters 19 April 2019). During this session, the LAIKA team will highlight its unique production pipeline and how its digital efforts were created in concert with the puppet-makers and set builders at the studio.

Game of Thrones Season 7: Orchestrating Sea Battles and Blowing Up a Big Wall

In this production session, members of the Rodeo FX visual effects team will discuss their work on the legendary HBO series Game of Thrones, which was just nominated for 22 2018 Emmy Awards. The team will cover, in depth, two of the seventh season’s most intense and epic sequences, starting from the concept art and working through the processes that led to the final shots. Rodeo FX’s long-term relationship with the filmmakers helped their approach for art directing, which Rodeo took into consideration when planning for the “Sea Battle” scene in episode two, and the dramatic “Fall of the Wall” in the season finale.

Incredibles 2: Suit Up, It Might Get Weird!

In a conversation that will not only span multiple disciplines, but also multiple years of technological advancement at Pixar, the team behind Incredibles 2 — many of whom also worked on the first film — will compare and contrast the filmmaking process then and now. Hear from this super group as they examine how they used the past to inform the present and, incredibly, achieved the near-impossible.

Generations of Houdini in Film

Featuring experts from multiple studios — including SIGGRAPH 2018 keynote speaker Rob Bredow of Industrial Light & Magic (ILM) — and moderated by Ian Failes, this panel will showcase multiple generations of creative leadership, from those who embraced SideFX’s initial release of Houdini in 1996 to artists who have more recently discovered its procedural methods. Hear unique perspectives as they tell stories from the past to the present, and look ahead to the future of computer graphics.

The Making of Marvel Studios’ Avengers: Infinity War

Four years after the events of Guardians of the Galaxy Vol. 2, the Avengers have been torn apart following the events depicted in the film Captain America: Civil War. Marvel Studios, ILM, Weta Digital, and Digital Domain will take the SIGGRAPH audience through their unique visual effects journey, as they present how they created some of the movie’s most heart-stopping moments.



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