Pacific Rim Uprising VFX Breakdown DNEG

Pacific Rim Uprising VFX Breakdown DNEG

Pacific Rim Uprising  Behind the VFX: Building New Worlds DNEG

Behind VFX series is Russell Bowen, DNEG Vancouver CG Supervisor on ‘Pacific Rim Uprising’. Watch the interview to understand how the DNEG team built the Shatterdome, home of the Jaegers, and how we used Isotropix Clarisse in creating this massive and complex environment.

Pacific Rim Uprising Behind the VFX: Pete Bebb  DNEG

Pete Bebb, DNEG VFX Supervisor on ‘Pacific Rim Uprising’ talks about destroying cities, how everything the DNEG VFX crew created is based on real life principles and why shooting plates is crucial.

Pacific Rim Uprising Behind the VFX: Peter Chiang DNEG

Peter Chiang, ‘Pacific Rim Uprising’ Overall VFX Supervisor and DNEG Co-Founder, talk about his collaboration with Director Steven S. DeKnight, and explain how the DNEG team handled this highly complex VFX work and overcame some of the creative and technical challenges.

 

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