Captain Marvel VFX Breakdown By Rise VFX

Captain Marvel VFX Breakdown By Rise VFX

This reel showcases the visual effects work created at
RISE | Visual Effects Studios

Hala, the name of an alien planet, covered entirely by a massive city. It’s culture is rich and the technology far advanced. Below the surface lies the subterranean part of the city, only little daylight ever reaching it’s inhabitants.

This was the trip that Marvel Studios booked RISE on for the epic blockbuster spectacular that is Captain Marvel. RISE VFX Supervisor Oliver Schulz, supported by VFX Producer Monique Pollaehne, Compositing Supervisors Oliver Hohn and Benjamin Burr, CG Supervisor Alexander Schumann and another 60 artists put together scenes so gigantic that, instead of faking complexity, they animated an entire train ride through the designed city scape. To be more flexible in designing the shape language of the architecture, the team built a procedural detailing kit in Houdini that would automatically instance window blinds, antennas and balconies on façades to give the sense of scale.

Thanks to the incredible team at Marvel Studios who trusted us yet again with one of their precious films. Thank you to our team who re-invented the term world-building on this show. The work on Captain Marvel at RISE Stuttgart was kindly supported by MFG Filmförderung Baden-Württemberg

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