A whole bunch of Blade Runner 2049 VFX breakdowns

A whole bunch of Blade Runner 2049 VFX breakdowns


A young blade runner’s discovery of a long-buried secret leads him to track down former blade runner Rick Deckard, who’s been missing for thirty years.

Blade Runner 2049 wins 2018 BAFTA as well as 90th Oscars award for Best Visual Effects

he original film was nominated for both Visual Effects and Art Direction in 1983 but lost in both categories. The original nominees Douglas Trumbull, David Dryer and Richard Yuricich in some respects share in this award as 2049 both extends the craft and pays respectful homage to the original Blade Runner.

Director: Denis Villeneuve

VFX Breakdown Done By 

Double Negative -VFX Supervisor: Paul Lambert
Framestore -VFX Supervisor: Richard Hoover
MPC -VFX Supervisor: Richard Clegg
Atomic Fiction -VFX Supervisor: Ryan Tudhope
Rodeo FX
UPP -VFX Supervisor: Viktor Muller
Territory Studio

Head of the Visual Effects is John Nelson and the Production VFX Producer is Karen Murphy

Blade Runner 2049 VFX Breakdown By Framestore

Academy Award and BAFTA winning work on Blade Runner 2049, for which framestore artists crafted concept artwork used in pre-production, and delivered nearly 300 shots of VFX work in post. Tasked with the creation of large-scale CG environment builds and some challenging animation work, Framestore teamed with VFX Supervisor John Nelson to pay homage to the original picture, whilst creating an atmospheric film of the

Blade Runner 2049 VFX Breakdown By MPC 

Replicating Rachael for Blade Runner 2049 was both a huge honour for MPC artists as well as an exciting technical and creative challenge. The team lead by VFX Supervisor Richard Clegg worked closely with Director Denis Villeneuve and Production VFX Supervisor John Nelson.

Blade Runner 2049 VFX Breakdown By DNEG

Double Negative did most of the LA cityscapes, the main lead on Joi the hologram and the seawall crash/fight at the end of the movie.

Blade Runner 2049 VFX Breakdown By Rodeo FX

Rodeo FX artists completed 75 visual effects shots on the sequel to Ridley Scott’s classic. The work was completed at the company’s Montreal and Los Angeles studios. Deak Ferrand, Art Director and Concept Artist, worked directly on the conceptualization with director Denis Villeneuve out of Rodeo FX Los Angeles.

“The first Blade Runner, released in 1982, is a classic Sci-Fi film and I’m proud to have been involved myself as a VFX supervisor for Rodeo FX on this sequel, which will undoubtedly also leave its mark. It is a privilege to once again work on a Denis Villeneuve movie and showcase Quebec’s talent on this major project,” said Sébastien Moreau.

This is not a first collaboration for Rodeo FX and Denis Villeneuve. The relationship began with the Quebec film Incendies, which was nominated for Best Foreign Language Film at the Oscars in 2011. Since then, the Quebec visual effects studio has closely followed Denis Villeneuve’s career and had the opportunity to work on three different films that he directed, namely Enemy (2013), Arrival (2016) and now Blade Runner 2049 (2017).

Blade Runner 2049 VFX Breakdown By BUF

BUF worked on 5 sequences shared between our facilities in Paris and Montreal.
Jeremy Robert was in charge of the sequences in Montreal.

In Paris, we were involved on 3 sequences:
HoloFunHouse: we re-created the holograms of various well-known shows. They all start to get mixed up while Deckard and K. fight, and you can see the holograms of 80 dancers (with Folies Bergeres, gogo dancers or even cow girls), but also Elvis Presley and Marilyn Monroe.
Drink with Frank: we created Frank Sinatra’s hologram, which appears in the jukebox singing “One for my Baby”.

Last Stand Off: this is the ending sequence. We crafted the whole snowy environment that surrounds Deckard and K. You can see Los Angeles, Ana’s lab and the horizon of a frozen ocean.

In Montreal, we worked on two sequences:
Ana’s memories lab: we created the shape-shifting insect, the forest hologram and the birthday memories. We were also asked to tweak the set, the lab’s scanner and the snow’s hologram around Ana.
Last Stand Off: we produced the lab extension and the police spinner.

Blade Runner 2049 VFX Breakdown By UPP

Blade Runner 2049  UI Reel Territory Studio

Tapped to create screen graphics for Blade Runner 2049, the sequel to Ridley Scott’s iconic film, Territory Studio joined the art department in the very early stages of production. We worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis to support storybeats, performance and context. Adopting an experimental approach, the team set out to create highly original screens. Working across 15 sets, we delivered over 100 assets for on set playback, also driving the design direction for those concepts delivered to post.

Atomic Fiction and Deep Compositing on Blade Runner 2049-Foundry

Weta Workshop – Blade Runner 2049 Miniatures

Weta workshop Proud recipients of the Visual Effects Society Award for Outstanding Model in a Photoreal or Animated Project: LAPD Building. Congratulations to our artists Alex Funke, Joaquin Loyzaga, Chris Menges, Steven Saunders, and the Weta Workshop crew on Blade Runner 2049! Weta Workshop was honoured to contribute practical miniatures, selected cinematography, and concept design work to Blade Runner 2049, directed by Denis Villeneuve. This was a passion project for our crew, who are huge fans of Ridley Scott’s iconic 1982 original. Here in Wellington, NZ, we hand-made enormous miniature sets which were then filmed by legendary cinematographer Alex Funke. In the Design Studio, our team of conceptual designers helped give shape to the director’s vision.

Blade Runner 2049 sets were actually made from miniatures

Blade Runner 2049 Titles By Prodigal Pictures 

Director : Denis Villeneuve

Produced by Prodigal Pictures

Design : Nicolas Girard, Rafael Ruiz, Toros Kose and Danny Yount








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